Main Page

The Shard ( Fantasy )

e-Mail

donalfall@yahoo.com

"Durman's Barricade!" Turn 4

Three days pass quickly as you head out on your first real adventure into the wild. The six of you feel oddly elated and free and even differences are ignored as you travel towards certain danger and uncertain wealth.

Durman County passes behind you rapidly and soon you find yourself in the foothills of the mountains. From here, travel is difficult and life will be harder. Certainly colder. The landscape up here is still scarred from various invasions and wars, raids and scuffles that have happened over the years.

You round a foothill and find yourselves facing The Barricade. A huge imposing wall, built to perfectly command the easiest route to the South, this wall has defended the free counties for centuries. 60' tall and topped with wicked Iron spikes and cannon, the wall is impressive and foreboding. You begin to wonder for the first time just how dangerous the North lands are.

Three gates lead through the wall and all people travelling North are allowed free access. The guards shake their heads and think you mad, but they allow you through. Now you stand in the North proper and the Castle is but two days north of you...

GM's Comments
Really, when I put in comments I expect answers, so....
Now that you're in the danger zone, do you have a watch system organised?
Whats your approach ideas from here?
Could some of ye start research on some kind of bladder stoppage or enlargement device for semi-incontinent security guards? 'Cos they're wrecking my life!